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Baldimore Television Company

Colorbrick Takedown

In-Game Screenshots:

Story:

On his way home, Baldi found this mysterious colorful brick wall, or what he calls it, the: "Colorbrick". So, what comes in mind to our beloved math teacher to do? Smash it with vintage brick-breaking style, of course! You play as Baldi, and your goal is to destroy as many bricks as possible in this brick wall, or "Colorbrick". There are some mysterious bricks with a question mark on it, it could either spawn some Timmyballs, adorable helpers that help you tear apart this wall, it could spawn a powerup that stretches your paddle, a brick that you have to hit twice with your ball, or... a BOMB!? THAT I HAVE TO DODGE!? Oh... shoot! And don't forget the higher your score is, the faster the game gets! Just 3 strikes and... GAME OVER!


You can also select the wall size on the main menu, you can either make it small, medium, or really BIG!!! But, don't get cocky! The more big the wall is, the more time it'll take to tear down and the more difficult it'll be!

Controls:

For PC (Windows/macOS/Linux) Users:
Move your mouse to move Baldi.
P to Pause.

For Mobile (Android/iOS) Users:
Hold your tap on the screen to move Baldi.

Special Thanks To:

AndrewZ: composed the music you hear throughout the gameplay.

Thumbly: helped a lot by making enhanced game mechanics.

Upford Animations: helped making a much more advanced game over screen.

Current version:

v1.0.2

Released on:

June 27th 2025

Changelog Board

(07/07/2026) v1.0.2 Changelog:

- During an explosion now hazards and powerups disappear;
- Fixed a glitch that would still show the ball's trail if your ball was too fast after getting hit by a bomb;
- Fixed a bug for mobile users that would immediately start the game if tapping on the wall size icon without giving you enough time to choose the size;
- Fixed a bug that would immediately give a game over if multiple hazards and powerups were on screen during an explosion;
- Fixed a bug that hazards and powerups on screen would keep dropping during the explosion;
- Fixed a bug for mobile users that would show the PC unpause message for a fraction of milliseconds before showing the mobile one;
- The stretch powerup gauge now does its slide animation if you get 3 strikes;
- The "Colorbrick" generation mechanic has been optimized.